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Element TD is a tower-defense map in Warcraft 3: The Frozen Throne.

Sunday, August 1, 2010

Element TD 4.2 Changelog

Element TD 4.2 Changelog:



-Added new gamemode: Draft Pick
-Reworked Magic/Sorcery/Wizardry to function with buffs correctly (DF)
-Reworked Quark/Electron/Atom to function with buffs correctly (EL)
-Reworked Flesh Golem/Patchwork Abomination Tower (ENW)
-Reworked Flamethrower/Flamespewer Tower (DEF)
-Reworked Disease/Decay/Death Tower (DN)
-Reworked Oblivion/Necromancy Tower (DLN)
-Reworked Poison/Pollution/Pestilence Tower (DW)
-Reworked Vapor/Mist/Steam Tower (FW)
-Reworked Mushroom/Toadstool/Fungus Tower (EN)
-Added a zoom library, type in -zoom xxxx (500-3000) to zoom in (lower value) or out (higher value). 1700 is the default.
-Added Game Time to multiboard
-Added "Sudden Death" for Ronald round at 2000 kills (becomes Undead/Healing/Mechanical and leaks for 3 lives)

-Tier 3 dual support down to 120%
-Tier 1 triple support to 10%
-All instances of 1100 range changed to 1125
-Napalm duration buffed to 3 seconds from 2 (DEF)
-Flame buffed to 150 damage up from 120 (FN)
-Voodoo/Witchcraft range buffed to 700 up from 500 (DFN)
-Tidal/Tsunami reverted to 0.31 speed and 10 attacks to charge (LEW)
-Zealot/Fanatic changed to 1 speed and 11%/20 cap on ability, changed range to 900, up from 700 (EFW)
-Laser/Phasor reverted to 0.31 speed (DEL)
-Flame/Solar/Sun changed to 0.66 speed (FN)
-Shrapnade (Gunpowder/Mortar/Vulcan) is now homing (DE)
-Hail/Comet to 1125 range from 900, and 3 targets from 5 (DLW)
-Hail buffed to 1200 damage from 750 (DLW)
-Buffed Spew Acid (Corrosion (DFW)) and Faerie Fire (Enchantment (ELN)) to 3 armor penalty
-Hydro/Spout/Geyser (EW) and Quaker/Earthshaker (EFN) now have "fairer" randomization
-Buffed Shrapnade (Gunpowder) to 150 damage from 133 (DE)
-Disease/Decay/Death range to 500 from 900 (DW)
-Disease damage to 500 from 375 (DW)
-Autocast added to Tidal/Tsunami Tower (LNW)

-Extreme Mode indicator removed, you can now build there too
-Difficulty selected by the host is now MINIMUM difficulty for all players in the game
-One life now counted as "full life" in Extreme Mode
-Mechanical creeps now play a blinking animation at 9/10/11 mana to give some indication of "going off"

-Fixed creep "stutter" when towers massed or speed too high
-Buildable on path bug for area 7 fixed
-Problems with Race Mode fixed
-Fixed attack delay after casting an ability for Magic/Sorcery/Wizardry (DF), Mushroom/Toadstool/Fungus (EN) and Hail/Comet (DLW)
-Element Query (on your builder) does not have a useless ability anymore
-Fixed maximum HP for Elementals/Ronalds
-Added message to announce round clear
-Added gold effect (like interest) above creeps when killed
-Removed "Not Enough Votes" message
-Singleplayer now has the same dialogs as if you were hosting the game
-Fixed position of default essences (the free ones)
-Fixed a bug when players left during loading that ended a game unexpectedly

-Optimized spawn performance throughout the game
-Optimized floating text and prevented limit cutoff
-Optimized trigger dealing with random bosses, hopefully reduced spawning lag
-Optimized loading time slightly
-Hopefully fixed the rare "towers stop attacking etc." bug
-Optimized kick system, now uses -kick only
-Fog removed for better compatibility with zooming and also performance increase
-Optimized Same Random trigger just a tiny bit

-Added new effect for Quaker/Earthshaker Tower (EFN)
-Added new effect for Radius/Orbit Tower (DFL)
-Added new effect for Nova/Supernova Tower (FLN)
-Added new effect for Vapor/Mist/Steam Tower (FW)
-New effects for Impulse (FNW), Radius (DFL), Periodic (DWFNEL), Flamethrower (DEF)
-Added attack animation to Disease/Decay/Death Tower (DN)
-Improved tooltips for Vapor/Mist/Steam Tower (FW)
-Improved tooltips for Polar/Ice Age Tower (ELW)
-Fixed Sunburn tooltip error (FN)
-Fixed Orbit (upgrade) tooltip error (DFL)
-Fixed Focus (Laser) tooltip error (DEL)
-Incantation build tooltip error fixed (ELN)
-Various other tooltip improvements and fixes
-Electron model changed (EL)
-Steam model changed (FW)
-Impulse projectile scale reduced (FNW)
-Changed texttag color of Impulse/Velocity (FNW), Laser/Phasor (DEL) and Quark/Electron/Atom (EL)
-Slight color tint change for Electricity/Lightning/Energy (FL)
-Pure Essence model changed
-Returned Attack/Stop/Patrol/Hold/Move icons back to default
-Interest texttag duration increased to 1.5 seconds from 1
-Updated "Element Query" icon
-Stopped "You're the last survivor" message from popping up multiple times
-Added message to announce round clear
-Added gold effect (like interest) above creeps when killed
-Added new effect for Mechanical Creeps
-Order of elements in map description fixed

Download Element TD Survivor 4.2 : http://epicwar.com/maps/118423/

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